Pixels, the smallest units of visual information,
are randomly distributed. Then, the original image is reconstructed
using the binary code of these lower-level units.
After:
12点の画像テーマのうち、6点は日本の古典絵画、浮世絵版画、仏像からインスピレーションを得ており、残りの画像はポスト印象派と現代アートに基づいています。ゴッホと浮世絵は、小島の作品における「After」というコンセプトに深く結びついており、彼の日本文化への深い造詣を反映しています。小島は特にゴッホのアプローチに惹かれました。それは単なる表面的な視覚描写を超え、被写体の複雑な心理構造に深く踏み込んだものでした。ゴッホが日記や手紙に記しているように、彼の模写は「西洋絵画の文法に翻訳する実験」であり、「自然と一体化した遠近法」を習得するための練習でした。ゴッホの「After」と題された絵画は、オリジナルの単なる模倣ではなく、その根底にある構造を明らかにすることを目的としています。このプロジェクトの作品である「after HIROSHIGE, after Vincent van Gogh」は、表面的なミームを超えたものです。オリジナルの構造を解読することや、美術史の連続性を認識することなど、複雑な要素を含んでいます。
Description:
Currently, all information is recorded in binary. The project "After / Binary Interpretation" explores the concept of "After (d'après)" in Van Gogh's work titles beyond mere imitation or stylistic quotation. Instead, it presents "After" as a manipulative act that deconstructs existing images into their underlying structures and reconstructs them through a distinct visual language. The project examines this concept as a perceptual and structural system in the digital age of the visualization of art. This approach is realized through expressions that utilize binary code and algorithms.
The advent of AI has democratized visual art, leading to the proliferation of anonymous memes and the rise of mass-appropriated art, where anyone can create works. This project focuses on the stage before images become fixed, exploring meaning at its fundamental level. Using binary operations such as pixel division, bit-level reconstruction, algorithmic transformation, and encryption, it interprets original works not as visual images but as information structures. This critical examination raises questions about copyright, originality, the democratization of art, and the emergence of greedy commercialism.
This project focuses on analyzing the inherent thought, perception, and physical structures within the current context. It respects the continuity of art history by drawing inspiration from works spanning classical Japanese art to modern and contemporary art. The project reinterprets these original works as "structures, perceptions, and information systems." These works serve a historical role in challenging the notion of "newness" in the already saturated world of visual art, providing a starting point for further exploration. The project's website allows free downloads of authentic works from anywhere in the world.
These works are released as free digital artwork under the Creative Commons 4.0 license.
After:
Among the 12 image themes, 6 are inspired by Japanese classic paintings, Ukiyo-e prints, and a Buddhist statue, while Post-Impressionism and Conceptual Art influence the remaining images. Van Gogh and Ukiyo-e share a deep connection to the "After (d'après)" concept in Kojima's work, reflecting Van Gogh's profound connection to Japanese culture. Kojima was particularly drawn to Van Gogh's approach, which transcended mere superficial visual depiction and delved into the intricate psychological structure of his subjects. As Van Gogh documented in his diaries and letters, his reproductions were an "experiment in translating into the grammar of Western painting" and an exercise in mastering a "perspective integrated with nature." Van Gogh's paintings titled "After" are not mere imitations of the originals; instead, they aim to unveil the underlying structure. The works for the project, titled "after HIROSHIGE, after Vincent van Gogh," go beyond superficial memes. It involves intricate elements, such as deciphering the structure of the original and recognizing the continuity of art history.
Binary Interpretation:
This project is a website featuring 12 short videos, each lasting approximately 1 to 5 minutes. In the already saturated field of visual arts, this project explores the concept of "newness" by using digital images, widely considered works of art, as a starting point at the binary level. It began as a continuation of a previous project involving image encryption. The 12 videos document the project's history of trial and error. The works employ an algorithm that randomly rearranges color pixels, presenting viewers with a process where the color structure of the original image is reconstructed over time at the binary level, gradually revealing the original image from a chaotic state.
Each pixel is composed of four binary units, and glitches occur due to inconsistencies until all the binary data is aligned and the original image is formed. The last video, "Fountain," includes a connection to the previous project, utilizing an encryption technique called a one-time pad. The background sound is generated from RGB color values. The invisible processes of algorithms, data, and binary code transform the viewer's perceptual framework and update their understanding of the world. The videos demonstrate this process step by step over time, highlighting moments where the underlying logic of meaning and emotion is revealed through the art of computer technology. Artist Kojima believes that the world around us is filled with chaotic information. We construct the world through the filter of our sensory organs, just as we do with algorithms and binary data.
History:
In 2023, as AI rapidly influenced visual art, artist Kenji Kojima began to contemplate the capabilities of human art, going beyond simply using AI to collect existing data from past figurative paintings. He explored data structures that AI could use for communication with humans, but which are not currently being utilized. One of the ideas that emerged was the use of a one-time pad cipher, employing binary data as the fundamental artistic material. This method encrypts data using an XOR operation with a random number of the same size as the data, splitting it into two datasets: the encryption key and the encrypted data. Decrypting these two datasets generates an image.
This method was inspired by Kojima's cipher art project "Split/Merge AudioVisual," which he worked on around 2013. He compared it to the mixing of colors in visual experience, similar to Georges Seurat's pointillist paintings. He began by separating the colors of Seurat's paintings into two parts for encryption and decryption. He further extended this approach to Van Gogh's paintings, influenced by pointillism, and started the "Da Vinci Code" project to encode the paintings of classical painter Leonardo da Vinci.
After experimenting with various one-time pads, Kojima noticed that the color particles generated on the screen by the painting's encryption function all appeared to have similar tones to the human eye. While maintaining the concept of using binary as the basis for the image, he devised a method to randomly scatter the pixel colors of the painting across the entire image. Furthermore, in the process of reconstructing the original image that humans can understand, he incorporated the concept of "glitch," employing a technique that prevents restoration until the binary data of the image is perfectly aligned.
Kenji Kojima's Biography:
Kenji Kojima was born in Japan. He moved to New York in 1980 and began his artistic career. For the first 10 years in New York City, he painted contemporary egg tempera paintings using medieval art materials and techniques. He was strongly attracted to contemporary art but felt stuck in the future of modern civilization and art with excessive material value. He tried to experience the history of the creation of the European concept of art through actual materials and techniques, that is, the history of art that is not written in literature. He was particularly interested in the basic materials of painting, such as ground, pigment, and medium, rather than the visual theme. He noticed that as society developed, people's minds expanded, materials and tools advanced, and the visual arts changed. Citibank, Hess Oil, and others have collected his egg tempera paintings.
The personal computer improved rapidly during the 1980s. He felt more comfortable with computer art than paintings. Ecologically, he had felt guilty about wasting materials in the name of art. Working on the computer was clean, did not waste material, and made him feel lighter. In the early 1990s, he moved his artwork into the digital arts. He was particularly interested in developing interactive artworks. His early digital works were archived at the New Museum - Rhizome, New York. He studied computer programming himself. In 2007, he developed the computer software "RGB MusicLab" and created an interdisciplinary artwork that explores the relationship between images and music. He developed interactive software for his art but soon ran into a big problem. the software would not run on the new operating systems. He shot the artwork to video while the software ran on the operating system. He started making videos, not only about programming art but also about ecological issues in art by shooting videos. His digital art series has been shown at media art festivals worldwide, including Europe, South America, the Middle East, Asia, and the USA.
After COVID-19, he could not go out to shoot a video, but he found numerous archival artworks online. He launched a new series titled "The Musical Interpretation of Paintings" which transforms classical image data such as paintings, photographs, and films into music. Artist Kojima believes that the sensory organs construct the world by extracting only certain components from the chaos, such as visual and auditory information, like a filter. So we create our world with the "key" of the sensory organs as if we were deciphering a code. In 2023, "Bitwise Splitting and Merging of Pixels" began with the self-question, "With the development of generative AI, can we create visual art that is not an assemblage of past visual data? Currently, all media is recorded in binary form. This fact leads to the manipulation of color pixels using bitwise operations. He developed encryption and decryption projects based on classic paintings, including The Da Vinci Code, as well as a binary interpretation of Van Gogh's and Gauguin's time in Arles. He also started a participatory video art project called "This Planet Is Our Home," which focuses on the Anthropocene and ecology. Kenji Kojima Resume
Digital Art Exhibitions:
the USA: 2026-2025 The Wrong Biennale, Online & Offline / 2024 OtoZono at HEART, New York. / 2024 the New Media Art Space at Baruch College, New York. / 2024 All Street, New York / 2023, 2020 Torrance Art Museum, Los Angeles, USA. / 2023 THE ELASTIC MIND, BROWARD College, Weston, Florida. / 2023 SOJOURNER, New York, NY. / 2022 Asian American International Film Festival, New York, NY. / 2012, 2016 Light Year, Brooklyn, New York. / 2021 UNCG International Sustainability Shorts Film Competition, UNC Greensboro, NC, USA. / 2019 The Harold B. Lemmerman Gallery, New jersey City University, Jersey City, NJ. / 2019, 2016, 2015 Williamsburg Art & Historical Center, New York, NY. / 2018 The Exchange, Bloomsburg, PA. 2018 WhiteBox, New York, NY. / 2015 ACM SIGGRAPH Digital Arts Community. / 2014 MediaNoche, New York, NY. / 2008 AC Institute, New York, NY.
Europe: 2025 Internationales Digitalkunst Festival 2025, Stuttgart, Germany / 2025 ON SCREEN 2025, Vienna, Austria / 2025 OPEN NIGHTS FESTIVAL Vol.10, Thessaly and Lárisa, Greece / 2025 Selected in the TAA (The Art Association) TAA Open Call Video Competition 2025 Final Candidates (2024 YouTube Exhibition), Geneva, Swiss / 2024 Profusion of Colors, A.E. Corner, Galleria di Tirano, Viale Italia / 2024 Summer of Anthropocene, The New Museum of Networked Art, Cologne, Germany / 2024 DIGITAL VIDEO ART INTERNATIONAL STREAMING FESTIVAL 'The films of the Official Selection 2024', Season 3 & 5, Vienna, Austria / 2024 Technocene Berlin Templehof, Germany. / 2024 Open Media Art, Košice, Slovakia / 2025, 2024, 2023, 2022, 2020, 2019 Ie Rencontres Internationales Traverse, Toulouse, France. / 2021 FEX comtemporary media art, Cologne, Germany. / 2020 Institut für Alles Mögliche, Stützpunkt Teufelsberg, Belrin, Germany. / 2019 The festival BINNAR, Vila Nova de Famalicão, Portugal. / 2019 MADATAC X New Media Arts Festival, Madrid, Spain. / 2018 Athens Digital Arts Festival, Athen, Greece. / 2018 Mitte Media Festival, Berlin, Germany. / 2017 Simultan Festival, Timisoara, Romania. / 2016 Simultan Festival, Timisoara, Romania. / 2016 Brave New World Beyond the Wall, Berlin, Germany. / 2015, 2013 ESPACIO ENTER, Tenerife, Canary Islands, Spain. / 2014 BRAVE NEW WORLD, Berlin, Germany. / 2011 Jyväskylä Art Museum, Jyväskylä, Finland. / 2010 PROCESS Festival, Berlin, Germany. / 2009 RE-NEW Digital Art Festival, Copenhagen, Denmark. / 2002 Free Manifest, Frankfurt am Main, Germany.
Brazil: 2025, 2023, 2022, 2020, 2016, 2012, 2011, 2010 FILE (Electronic Language International Festival) São Paulo, Brazil. / 2012 FILE RIO, Rio de Janeiro, Brazil. / 2010 FAD (Festival de Arte Digital), Belo Horizonte, Brazil.
the Middle East: 2026 The Ras Al Khaimah Art Festival Biennale, United Arab Emirates / 2020, 2012 Istanbul Contemporary Art Museum, Turkey. / 2020, 2019 Paadmaan Video Event, Isfahan, Iran.
Asia: 2021 Thailand New Music and Arts Symposium, Bangkok, Thailand. / 2020 the 150th Anniversary Gandhi Event, Kolkata, India. / 2019 Capital Normal University College of Cape Cod, Beijing, China & China University of Mining
and Technology Yinchuan College, Yinchuan, China. / 2018 Gunung Sunda Festival, Sukabumi, West Java, Indonesia. / 2016 CeC 2016, North-Eastern Hill University, Shillong, Meghalaya, India. / 2010 Contemporary International New Media Art Invitational, Wuhan University of Technology, China.