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Techno Synesthesia: Algorithmic Composition. Music from Image Data by Computer Science.
The Sound of New York City

Show About Runners #3 / ランナーズ日本語概要
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Contemporary art is not only visual matter but also pursuing other senses. Techno Synesthesia researches an auditory sense in visual data with computer technology. Synesthesia is an old art concept but it is an emerging 21st-century art method and theme with computer technology. The computer application that the artist Kenji Kojima developed takes out differences in shade and light of the parts of the video frames and converts the binary data to musical notes and plays. The final art format is a music and a video work. The video shows the body and the spirit of runners by the time difference with the image at that moment. "Runners 3" is three minutes simulation which left and right video files are projected on a corner of walls.

Concept: A cyborg which a fictional or hypothetical person that extends human physical abilities is no longer science fiction since the radical development of science and technology in recent years. This is also as the evolution that radical advances in the 21st century by the human being who had gone up to land from marine life billions of years ago and have continued the biological evolution very slowly. However, a cyborg is the only evolution of the physical extensions. The ability of the external information to be felt simultaneously in multiple sensory does not include. It has been in a field of research of the art. In the beginning of the 20th century, a painter Wassily Kandinsky and a composer Alexander Scriabin explored the common information of visual and auditory with the art of different expressions. They did not bridge the audio-visual sense with intuitions, but instead, they tried to logically connect visual and auditory in common data. Techno Synesthesia is an experimental art that inherits the predecessors of the 20th century and considers the fusion and compatibility of multiple sensory organs by computer technology as another new evolution of the 21st century. Although the artist uses science and technology for the development of the project, the driving force of creation is artistic delusion and passion.

テクノ共感覚は、コンピュータ・テクノロジーで視覚データから音楽を抽出します。作品は、ビデオの時間軸の明暗差の大きな箇所をバイナリーで取り出し、音に変換してその瞬間映像と移動する時間差で、ランナーの肉体と精神の乖離を暗示させます。「Runners #3」は左右2ビデオを、壁面コーナーに同時投影したシミュレーションの3分ダイジェストです。その下にある「Runners 3: Angle 1」「Runners 3: Angle 1」は30分のシミュレーションを別ウインドウで開きます。

コンセプト:20世紀後半からの急激な科学技術の発展で、人間の身体能力を拡張するサイボーグは、もはやサイエンス・フィクションではありません。これは何十億年もかけて海洋生物から陸に上がり、生存のため生物学的な進化を緩やかに続けてきた人類が、21世紀に入って急速に推し進める進化とも位置付けられます。しかしサイボーグはすでに人間に備わっている機能の延長だけです。外界の情報が複数の感覚器官で同時に感じられる能力、つまり共感覚は科学の主流が追求する進化には含まれていません。20世紀始め、画家のカンディンスキーや音楽家のスクリャビンは、視覚と聴覚との共通した情報を異なる表現のアートで探りました。彼らは直感で視聴覚の橋渡しをするのではなく、論理的に視覚と聴覚を共通項で繋げようとしました。テクノ共感覚は、20世紀の先人を受け継ぎ、コンピュータ・テクノロジーによる複数の感覚器官の融合や互換を、21世紀のもうひとつの新しい進化と考える実験アートです。開発には科学技術を用いますが、創作の原動力は芸術的妄想と激情です。

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