Kenji Kojima's Biography
Kenji Kojima was born in Japan. He moved to New York in 1980 and began his artistic career. For the first 10 years in New York City, he painted contemporary egg tempera paintings using medieval art materials and techniques. He was strongly attracted to contemporary art but felt stuck in the future of modern civilization and art with material value. He tried to experience the history of the creation of the European concept of art through actual materials and techniques, that is, the history of art that is not written in literature. He was particularly interested in the basic materials of painting, such as ground, pigment, and medium, rather than the visual theme. He noticed that as society developed, people's minds expanded, materials and tools advanced, and the visual arts changed. Citibank, Hess Oil, and others have collected his egg tempera paintings.
The personal computer improved rapidly during the 1980s. He felt more comfortable with computer art than paintings. Ecologically, he had felt guilty about wasting materials in the name of art. Working on the computer was clean, did not waste material, and made him feel lighter. In the early 1990s, he moved his artwork into the digital arts. He was particularly interested in developing interactive artworks. His early digital works were archived at the New Museum - Rhizome, New York. He studied computer programming himself. In 2007, he developed the computer software "RGB MusicLab" and created an interdisciplinary artwork that explores the relationship between images and music. He developed interactive software for his art but soon ran into a big problem. the software would not run on the new operating systems. He shot the artwork to video while the software ran on the operating system. He started making videos, not only about programming art but also about ecological issues in art by shooting videos. His digital art series has been shown at media art festivals worldwide, including Europe, South America, the Middle East, Asia, and the USA.
After COVID-19, he could not go out to shoot a video, but he found numerous archival artworks online. He launched a new series titled "The Musical Interpretation of Paintings" which transforms classical image data such as paintings, photographs, and films into music. Artist Kojima believes that the sensory organs construct the world by extracting only certain components from the chaos, such as visual and auditory information, like a filter. So we create our world with the "key" of the sensory organs as if we were deciphering a code. In 2023, "Bitwise Splitting and Merging of Pixels" began with the self-question, "With the development of generative AI, can we create visual art that is not an assemblage of past visual data? Currently, all media is recorded in binary form. This fact leads to the manipulation of color pixels using bitwise operations. He created encryption-decryption projects like "The Da Vinci Code" and others. In 2024 he started an Anthropocene and ecological participatory video art project called "This Planet is Our Home".
Artist Statement
I have been thinking the sense of visual and audio has strong connections. Some people believe the painter Wassily Kandinsky was a synesthesia artist. But I have a suspicion whether he had synesthesia abilities or not. Artistic intuition is important, but the ability of synesthesia is too uncertain. Despite that, I thought the sense of vision and the sense of hearing might have common areas. A composer Alexander Scriabin tried another way. He composed the symphony "Prometheus: Poem of Fire" in 1910. He imagined a symphony of sound combined with a symphony of light. He made his system which was the 12-color circle. The top of the color circle was Red and C. Each color was assigned to 12 keys. The idea was based on Isaac Newton's color wheel. He wrote the light (luce) part of the score by musical notations in the symphony. However, his vision did not realize the technological limits of his own time. 100 years later, the performance of his work was realized by recent technologies. Composer Scriabin explored the common information of visual and auditory with the art of different expressions.
I was more interested in Scriabin's method than in using intuition for synesthesia art. We can use computer technology in the 21st century. I developed an algorithmic composition program "RGB MusicLab" in 2007 that converted computer color data to 12-tone notes. The color value 120 is the middle C on a musical scale. Also, I found binary is a new art material. The current project "Techno Synesthesia" is based on RGB Music technology.
A cyborg is a radical evolution of physical extension that uses science and technology in the 21st century. We have evolved extremely slowly to recognize the surrounding environment through sensory organs such as visual, auditory, tactile, and others, and realize them as reality. However, we do not know how we perceive our environment, the boundaries of sensory information, and how we handle them and choose our actions. What was the difference between humans and deep-sea creatures that have evolved to distinguish information from the outside world? The project "Techno Synesthesia" inherits the predecessors and experiments with the fusion and compatibility of multiple sensory organs by computer technology.
The Infinite Proliferation of Digital Art:
A Restoration of Artistic Integrity
Art has long been entangled with commerce, often reducing creative expression to a commodity valued more for its scarcity than its intrinsic beauty or meaning. The rise of digital art, with its capacity for infinite proliferation, challenges this paradigm, offering a way to dismantle the greed-driven mechanisms of the traditional art market and restore a more authentic relationship between viewers and artworks.
Infinite Reproduction and the End of Scarcity
One of the defining features of digital art is its reproducibility. Unlike a painting or a sculpture, which exists as a singular physical object, digital art can be copied and shared endlessly without loss of quality. This removes the concept of scarcity, which is the cornerstone of capitalist valuation in the art world. By eliminating scarcity, digital art undermines the notion that value is tied to exclusivity. Instead, it shifts the focus to the emotional, intellectual, and cultural impact of the artwork itself.
Reclaiming Art for the Many
The traditional art market has often been inaccessible, catering primarily to wealthy collectors and institutions. Digital art, however, democratizes access. Anyone with an internet connection can view, share, and even own a piece of digital art. This shift has the potential to dismantle the elitism of the art world, making art a collective experience rather than a luxury item. The infinite proliferation of digital art aligns with the idea that creativity should be a universal right, not a privilege reserved for the few.
Challenging Capitalist Norms
In a capitalist system, the monetary value of art often overshadows its aesthetic or cultural significance. Digital art disrupts this norm by existing outside traditional market constraints. Artists can distribute their work freely or experiment with new models like open licensing or pay-what-you-want systems. These approaches prioritize connection over profit, fostering a more direct and meaningful interaction between artists and audiences.
The Role of Technology in Artistic Restoration
Critics may argue that infinite reproduction dilutes the significance of art. However, this perspective often stems from an attachment to outdated market-driven values. In truth, technology offers tools to amplify artistic voices and reach wider audiences. Platforms for digital art encourage collaboration and innovation, breaking down barriers that once limited creative exchange. By embracing technology, artists can focus on storytelling, experimentation, and expression rather than producing works tailored to market demands.
A New Era of Artistic Connection
The proliferation of digital art invites us to reconsider what we value in art. Is it the price tag or the emotions it evokes? The exclusivity or the ideas it conveys? By dismantling the monetary hierarchy of the art world, digital art allows viewers to engage with works on a deeper level, unclouded by the pressures of ownership or investment. This reconnection between audience and artwork signals a restoration of art’s original purpose: to inspire, challenge, and unite.
The infinite proliferation of digital art is not merely a technological phenomenon; it is a cultural shift. By removing scarcity and prioritizing accessibility, digital art dismantles the greed-driven structures of capitalist art markets.
You can view, share, and own digital art online.
Let's multiply digital art infinitely and
Take the capitalist value out of art.
NFT art is a capitalist commodity that
embeds financial value in digital tricks.
Art in the 21st century is no longer
about what to paint or what to create,
but about expressing the vector in which
the medium is heading. Everything else
that has been created in the 21st century
that we have called art should be called
craft or interior design.
"Stop, Caution, Walk" by Kenji Kojima
Egg Tempera, Gold Leaf on Panel. 10x10" Triptych, 1980 Kenji's Egg Tempera Paintings 1980-2004
I started my artist career in 1980 as a contemporary egg tempera artist.
A personal computer was improved rapidly during the '80s.
I felt digital art was more comfortable and clean.
I switched my artwork to digital in the early '90s.
Now I am interested in how we perceive the outside world
more than constructing physical art.
Online Press Photos & Read Headlines / 4:30
Participating in the Anti-Nuclear Art Exhibition
March 11 - May 25, 2024
at Rabbit House 41 Essex St. New York
New Projects in 2025
This Planet is Our Home 2 minutes Silent
Encrypt & Decrypt Magura Cave Murals
Projects in 2024
Project / Bitwise Splitting and Merging of Pixels
Decode(Chaos) Portraits by Leonardo da Vinci
Project / Bitwise Splitting and Merging of Pixels
Uemura Shoen
Noh Dance Prelude / Mother and Child
This Planet is Our Home.
PIKA DON
Project / Bitwise Splitting and Merging of Pixels
Encryption by Music Key
Da Vinci Code / Ginevra de' Benci
Da Vinci Code / Mona Lisa
Da Vinci Code / The Lady with an Ermine
The Rockets Make the Planet Cry
with Subtitles in Five Languages
This Planet is Our Home.
24 Languages
Project 2024 - 2023
Bitwise Splitting and Merging of Pixels
時間系不定時報
JIKANKEI “FUJYO JIHOU” 2002 - 2012
The Sun goes around on Spaceship Earth.
JIKANKEI is a software art. It displays angles of the Sun
and local times of cities and places on the Earth.